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From Another Website:
A compilation on how the various DOD agencies approach a gunfight:
U.S. Marine Corps rules for gunfighting:
1. Be courteous to everyone, friendly to no one.
2. Decide to be aggressive ENOUGH, quick ENOUGH.
3. Have a plan.
4. Have a back-up plan, because the first one probably won't work.
5. Be polite. Be professional. But, have a plan to kill everyone you meet.
6. Do not attend a gunfight with a handgun whose caliber does not start with a "4."
7. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
8. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
9. Use cover or concealment as much as possible.
10. Flank your adversary when possible. Protect yours.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
13. If you are not shooting, you should be communicating or reloading.
14. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
15. And above all......don't drop your guard!
Navy SEALS rules for gunfighting:
1. Look very cool in the latest sunglasses.
2. Kill every living thing within view.
3. Return quickly to looking very cool in latest beach wear.
4. Check hair in mirror.
U.S. Army Rangers rules for gunfighting:
1. Walk in 50 miles wearing 75-pound pack while starving.
2. Locate individuals requiring killing.
3. Request permission via radio from "Higher" to perform killing.
4. Curse bitterly when mission is aborted.
5. Walk out 50 miles wearing a 75-pound pack while starving.
National Guard rules for gunfighting:
1. Select a new beret to wear.
2. Sew combat patch on right shoulder.
3. Reconsider the color of beret you decide to wear.
US Air Force rules for gunfighting:
1. Have a cocktail.
2. Adjust temperature on air-conditioner.
3. See what's on HBO.
4. Discuss definition of "gunfight."
Navy rules for gunfighting:
1. Go to sea.
2. Drink coffee.
3. Send in the Marines
...but, I got a couple of free scuba-tank holders out of the deal.
Had to take back Mikey's rental gear and get my own tanks re-filled... I might be going diving on the weekend with a Jewish girl who has excellent lung capacity. ;-) As well, my own wetsuit had a small tear that needed gluing.
Gawd I hope that water temp gets into the 50's soon. :-\
Regards,
Imp;-)
So, if the company that you work for doesn't have a clue, are you obligated to try and correct the sad state of affairs, or do you continue to ride the wave as it sloshes around and around the toilet? You ride the wave of course... as every single time someone has tried to 'fix' the issues, they've been terminated with prejudice. Hey, even up to and including a president, that lasted oh... about 6 weeks.
We have a reasonably competent product manager that has just been lured away to another (non-competitive) software company. Friday is her last day, but for most of us, we've known for the past 2 weeks or so. It seems that today the Director level has been informed... they're now running around screaming that 'This must not be allowed to happen!'. *shrugs* We'll see how bad it is, but I'm not overly concerned... basically she was acting as a scapegoat for the Director of R&D and his flunkies anyways. Maybe they'll have to take up some of the blame-game slack now? Nah, probably not. ;-)
Regards,
Imp;-)